Isometry should lend itself well to horror…

I’m happy and proud to say that i’ve started working with Orab Games on something that should be a bit of a rare bird to the NES library in two regards: A survival horror game… in isometric view!

You’ll explore the nooks and crannies of an institution for the criminally insane, uncovering bad things they’d rather keep away from public awareness.

Here’s a WIP preview of a few patient rooms. patient2_variant2b200patient1_new200

There are more or less a coat of paint over Tims’ original in-game graphics:
patient_original

Demo of Project Blue RELEASED!

Finally i can proudly say that a demo  is out in the wild!

Download it today from the top of this forum post!

Thank you for playing!

 

Quick Facts
Title – Project Blue (NesDev Compo Edition)
By – Toggle Switch & Frankengraphics
Developed – 2017 (and ongoing)
Number of players – 1
Number of bosses – 2
Total level size counted in screens – 64

Description
In the dystopian wasteland
of Neo Hong Kong, help Blue
escape from the evil
clutches of the Omnicorp
conglomerate.

Avoid robots, lasers, pools
of toxic waste, and more as
you fight your way out of a
research facility and exact
revenge upon your captors.

Controls
A to jump
B to fire projectiles

Ladders can be climbed, latched onto, and dropped from.

Credits
Programming – Toggle Switch
Music – Toggle Switch & Frankengraphics
Level Design – Toggle Switch & Frankengraphics
Graphics: Frankengraphics